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In XDefiant, Ubisoft laid a decent foundation for an esports competitive multiplayer game. It has well set gunplay, good variety of factions and maps. But it needs more game modes, deeper matchmaking and balancing. However, the potential is obvious.
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Crown Wars has a good core concept that combines castle management with combat missions from historical France. However, the gameplay itself is quite incomplete, it seems primitive, and instead of fine-tuning it, the developers unnecessarily focused on violent scenes.
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Amongst other things, there is a lack of good taste that could ensure a fun and balanced gaming experience. Instead, we have a game that doesn't know what it wants to be. As a result, every aspect of it is pretty bad. The action gameplay is dragged down by the physics, the horror rollercoaster by the lack of content, the social satire by the witless humour.
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The light adventure game based on the work of Franz Kafka pays tribute to the great writer, but the gameplay as such is severely limited.
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The nun's journey to self-discovery offers an interesting experience, but it is not for everyone. But the developers have done their job honestly. Walking simulator with puzzles has an immersive atmosphere thanks to the plot.
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The action, while entertaining, is a bit of a drag. There are also bugs and glitches. There are more minor flaws like this, and they spoil the overall experience. But at its core, it's a fun multiplayer game with well-designed mechanics and well-balanced sides.
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Energetic and outspoken protagonist Mia and her trusty pair of headphones are slaying thousands of mindless robots to the beat, just to finally reach the ominous Dietrich, who is making people into literal disco zombies by blasting his own sounds. But beweary, because This synths heavy rhythm-based adventure will not only test your fingers and ears, but your patience and determination too. So just remember to STAY ON BEAT!
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The undead Roman legion in Avalon knows how to fight well. Although there are not many heroes and the management between missions is more modest, the legionnaires will prove themselves in a several-hours long campaign.
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With Madison, we got a unique indie horror game that was wonderfully atmospheric and genuinely scary. It also scored with a very well-written, multi-layered story. All of this is present here. However, the controls and interactions don't translate well to virtual reality, often being clunky and choppy, and can take you out of the immersion and atmosphere of the game.
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The modern incarnation of Wizardry shows the strengths of the forefather of dungeon crawler, but also the ailments it suffered from. It refers in a sympathetic way to the original game (old-school settings, preview of the classic look in the inset window). It is a pleasant reminder and memory, but with less convincing gameplay.
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The samurai action from Playstation has also proven itself on PC, where it offers good gameplay and fights, but in somewhat outdated graphics, although it has an interesting art style.
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Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
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It is not a full-blown remake with overhauled graphics or new episodes. But deep within lies truly one of the best parts of the series to be enjoyed even 20 years later with excellent gameplay, sharp-wit writing and funny dialogues for long evenings or short bursts.
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The walk between the pools is audio-visually interesting, but practically you just watch and the gameplay is minimal.
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Brutal fighting game with Japanese swords from Slovak developers ended up with unused potential. The game lacks content and overall doesn't feel like a finished product.
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Although the non-standard strategy draws inspiration from Heroes Of Might and Magic, it does it in its own way. Despite the fact that the basic idea is very similar, the final product is different, but still entertaining.
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A content-packed World War II RTS where the authors took a step in the right direction by simplifying it a bit, but without fundamentally compromising its complexity and attention to detail. But a lot of bugs spoil everything, and it will probably take a long time to get everything working as it should.
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Is a video game as a technological interaction the best thing we can do for our little ones? Give them a device that they can look at, have fun with and learn something from? Definitely a thumbs up. On the other hand, perhaps it would be better if the education was more sophisticated and not just cartoonishly cute.
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Despite the dry environment, a refreshing experience, especially in the first hours. When you immerse yourself in the game and start burning through the story line, you can enjoy it and absorb a good plot and actions of the characters.
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Although Homeworld 3 certainly doesn't put the cult strategy series to shame, and space flight has its own charm, it can't be said that it's a leap or a big step forward.
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