Timothy Nunes
- Metal Gear Solid 2: Sons of Liberty
- Shadow of the Colossus
- Final Fantasy IX
Timothy Nunes's Reviews
The formula that Across the Valley tries to present is a decent one, simple enough to make a decent time. Unfortunately, the lack of polish on top of navigation issues make this game hard to stick with. Even after the first update, it's in a rough place.
The side scrolling side of Smelter has a lot going for it. It has a welcome execution that doesn't demand much effort and doesn't bog you down with much, even if it is overly simplistic. The tower defense side of Smelter contradicts this simplicity, however. Bad control choices coupled with halfhearted explanations makes it a hard sell for the entire package. Smelter has something unique, but that's nowhere near enough to warrant your time.
AO International Tennis does not have any competition in this current market when it comes to tennis games, but AO Tennis lacks both refinement and variety that a good sports game should have.
Very little of Neptunia Virtual Stars makes it a franchise entry worth playing. Simplicity here lacks the success of other entries, instead offering something clunky and dull. Consider this a Neptunia title barely meant for die-hard fans and no one else.
There's a lot of potential with Archangel, but when so much potential is unrealized, then the end product loses its luster. Archangel is exactly that, starting off with a bang and tapering off too quickly to maintain its level of initial intrigue.
Dollhouse takes good ideas and puts them behind clashing mechanics. The randomly-generated landscapes all look the same, causing many issues with navigating and retrieving much-needed items. This pool of ideas lacks cohesion, and the minuscule payoff makes the tedium feel like a complete waste of time. Very little works in Dollhouse's favor.
Much like the namesake character himself, The Lord of The Rings: Gollum couldn't be saved from what it became. Frustrating platforming coupled with boring gameplay and cheap ways to die make any experience hard to play. Unfortunately, the intriguing setting and lore exploration can't come close to overshadowing the game's fundamental issues.
Very little about Samurai Maiden makes the game appealing. When you combine overtly simplified and imbalanced combat with slow attacks, fast enemies, and an incredibly humdrum storyline, a bad time is unavoidable. Unless you want something with mindless anime girls and half-baked gameplay, Samurai Maiden is not the game for you.
Dolmen attempts to add some potentially good ideas into the Soulsborne formula. Unfortunately, it misses the mark far too many times in important areas to make it worth the effort you need to play it. Great level aesthetic and enemy design are wasted on far-too-flawed combat. With so many other Soulsborne clones available, Dolmen can easily be passed up.
Foregone is a mix of ideas that don't mesh well. The name of the game is simplicity, but Foregone contradicts itself with randomized loot, an immense difficulty spike, and a hard turn away from "play as you like" after committing to that formula. Foregone is a copycat title through and through with a couple good ideas that are encrusted with careless execution.
With finicky controls and oversized maps, it's hard to recommend this game to anyone other than those who love the franchise and the two series themselves.
There's not much positive to NBA Live 16 apart from the unique menus and the well-conceived game modes. Gameplay is borderline crippling, leaving the final product on the whole incomplete. Uneven growth keeps this year's outing from being justifiably on anyone's radar.
Cannibal Abduction provides two games that use good ideas to unfortunate effect. There is some fun to be had here, but the target audience is too specific to merit a recommendation. If you know you'll like it, you will. Otherwise, wait until a deep sale.
Despite its potential, Sword and Fairy: Together Forever gets bogged down by a slow start, odd writing, repetitious fetch quests, and unpolished boss mechanics. Occasional variety in gameplay and well put together segments can carry the day for some, but too many lulls and too much tedium get in the way of what could have been a solid experience.
Even though Disgaea 6 Complete brings in accessibility options, the game itself reacts negatively to some of them. A simplistic AI can't contend with automation, while the hefty price tag alone for a year old game makes this a hard pass. There are hints of fun here for a new player, but in making this game easier to play, Disgaea 6 Complete makes the franchise formula look antiquated.
60 Seconds! offers up a different way to play a mobile game that features some light-hearted gameplay and a brief time sink. However, gameplay quickly contradicts itself, and the port work offers little help to the cause. There is some fun and some charm, but it's very short lived.
Katana Kami: A Way Of The Samurai Story attempts to bring back a beloved PS2 franchise with a new twist. However, its lackluster execution and heavy repetitiveness leaves very little excitement in its wake. Fans might find some appeal here, but only consider this game if you're looking for a repetitive and simplistic dungeon crawler.
Playing Deemo without PSVR is a very hard sell. TV Mode requires a great deal of extra practice and effort in order to regularly score well. The delightful soundtrack and charming story truly depend on a PSVR headset to succeed.
Some jokes land, and some moments shine, but most of No More Heroes: Travis Strikes Again Complete Edition relies on heavy-handed doses of breaking fourth walls and common game modes. There's an audience for this franchise, but this game doesn't offer much for anyone else.
Lawbreakers has a decent foundation with high-action gameplay, but many fundamental things go amiss, and many decisions sacrifice its universality.