TJ Denzer
- Xenogears
- Bionic Commando
- The Witcher 3: Wild Hunt
TJ Denzer's Reviews
Lies of P was an interesting adventure. I really liked the blend of the classic tales of Pinocchio twisted into this strange and interesting world of puppets, rebellion, classism, and secrets. Being able to mix and match weapons and Legion Arms were delightful twists on my expectations of soulsborne combat mechanics. It's a shame the smaller enemies don't have more personality, and I also wish Pinocchio had more character to make playing him more enjoyable. That said, Lies of P is more than just a wooden facsimile of a soulsborne game. It gets the foundational stuff right and tweaks it just enough in combat and exploration to make things more interesting. For that much, it’s a tale worth exploring all the way to the end, wherever your lies may take you.
Armored Core 6: Fires of Rubicon truly feels like a surprise treat this year. I’ve played a lot of good mech games, but few have ever given me the sheer depth of customization in both cosmetics and functionality that we have here. It’s like a dream come true. Certainly, it’s not the easiest game to beat and there are bosses that turn that dream into a temporary nightmare. However, when the answer is always just build a cooler, stronger mech, there’s little I can complain about beyond replaying missions to get there. It took a long time for Armored Core to come back and show a new generation why we loved these games back in the 90s and 2000s, but I couldn’t be happier it’s here. Maybe I’ll see you in the field and we’ll see who’s the real ace. I look forward to it.
I really like this niche that Mimimi has taken on in their games, and they seem to do it better with each go. Shadow Gambit: The Cursed Crew takes the character-driven stealth tactics I loved in Desperados and applies a ghost pirate theme to it in ways that are nearly always fun to play and beautiful to look at. It’s tough as nails and I wish I could experiment more before big choices, but I also think the concept allowed Mimimi to do some silly and spectacular things with its gameplay. Shadow Gambit sets a new standard for this studio, and I’ll be playing it until we get to see how they top themselves next.
Pikmin 4 almost always had fun surprises in store with me for each day’s adventures. Every biome, cave, and challenge brought about new threats and surprises, and my versatility between my own upgrades and those to Oatchi and our Pikmin made sure we almost always had new and fun ways to approach each situation. Pikmin 4 does a good job of retracing steps in the series, bringing back features that players liked, and making them feel good in the new setting. It also keeps the new adventure compelling with fun objectives and loads of secrets. Oatchi is a clear contender for Shacknews Best Pet of 2023, and Pikmin 4 might just be the best blend of charming and intense that I’ve played all year.
Double Dragon Gaiden: Rise of the Dragons gives the series yet another fresh coat of paint and I’m glad to see the Lee boys back in action.
I had my doubts about if Jagged Alliance 3 could really tap the joy I felt in commanding mercenaries back in Jagged Alliance 2. This is a series that predates most tactical strategy we know, but it’s had some bumps along the road. Jagged Alliance 3 can’t be counted among those bumps. It’s a proficient and beautiful return to form for this franchise with a wealth of options inside and outside combat. It’s also a tough game to overcome, but with all of the options at your disposal, finding your path through the breathtaking landscapes of Grand Chien should be an exciting and varied blast every time. I’ll have a hard time putting anything else in the strategy category above this when the year ends.
I’ll give AEW Fight Forever this: When I was playing actual matches, many of my problems faded into the background. The actual wrestling is a good time and up to four players can throw down in a massive variety of ways with a huge roster or their own created characters. It’s when I came away from the squared circle and had to look at other parts of the game that its flaws were hard to ignore. Even so, I think THQ Nordic, Yuke’s, and AEW have a good start here. They’ve made a game that is at least fun to play and feels good in the ring, which is arguably the most important part. If there’s another AEW game, I’d like to see Create-a-Wrestler, crossplay, and the overall presentation of the game rise to meet the gameplay. For now, I’ll just try not to spend too much time outside the squared circle in Fight Forever.
This new version of Ghost Trick: Phantom Detective was a surprising delight to see out of Capcom. We’ve seen plenty of the Phoenix Wright games make a return, but Ghost Trick is quite the interesting spinoff. It offers a compelling narrative, a rather fun mystery-unraveling and time-twisting gameplay loop, and solid original and arranged soundtracks to accompany the journey. It doesn’t add much in the way of new content to visually and aurally upgraded package, but if you’re looking for another romp, or your first, through Ghost Trick: Phantom Detective, then this is an fantastic way to go about it.
I had my doubts about two Riot Forge games coming out in such proximity to one another, but Riot Games is proving to be good at picking great developers to give new and interesting life to its League of Legends universe. Double Stallion didn’t just flesh out another corner of League of Legends lore with Convergence. It also built a metroidvania that I feel would be considered innovative and enjoyable whether it had the League of Legends name on it or not. I wish the enemies had more variety to them, and the time-shifting effects on voiced dialogue are sometimes very silly, but I would dare to say that whether you enjoy LoL or not, you’re in for a treat if you choose to spend time with this game.
All-in-all, this game rekindled my love of the franchise, and I can’t wait to see how Street Fighter 6 grows over time.
Nightdive’s System Shock remake keeps much of its successful elements intact while doing away with a lot of its archaic issues that would drag down a modern game.
Despite the stark lack of context, Hello Neighbor VR: Search & Rescue has an interesting house to explore with fun environmental puzzles, an unnerving persistent threat, and an interesting dynamic between the kids all working to help each other move forward in the house by degrees. It’s just all gummed up in unreasonably janky interactions and contrivances. I’m also not thrilled that it does nothing to ease you into the game, making it an utterly confusing experience for anyone who hasn’t been on board with Hello Neighbor already. I would like to think this can be a starting point of what to do and what not to do for tinyBuild and Steel Wool Studios if they go for a VR Hello Neighbor again. The puzzle and environment design is good, but they need to put a lot more time into what makes both a comfortable and responsive VR experience.
Firmament was an extremely meditative puzzle solving experience. I applaud Cyan Worlds for continuing to design these games without flashy ruckus, time limits, or deaths to speak of. It’s a peaceful journey through vast and mysterious lands full of wild and interesting machinery built into beautiful natural surroundings.
Mageseeker is perhaps my favorite thing to come out of Riot Forge publishing yet. Digital Sun has already proven that they have a good grasp of what makes an action-RPG fun, but they put their chops to great work here, bending a highly interesting corner of League of Legends lore to their style. Sylas fits them well, and they make his story sing in turn. Between compelling ability-stealing combat, chain-flinging traversal, an ever-expanding and upgradeable arsenal, and a beautiful musical score guiding another awesome visual and narrative interpretation of League of Legends, Mageseeker is an incredible time. Whether you’re a fan of League of Legends or not, this is a journey worth seeing through to the end.
It’s a decent enough arcade shooter, and if you look at it that way, the length and mood of the game make sense. However, it doesn’t make as much sense as a game with the Dark Pictures moniker. As widely varied as the quality of those games have been, they take the time to tell a story. Switchback doesn’t. It focuses on the gunplay, action, and thrills. While it does a decent enough job of that, the performance issues bring even that end down a bit. If you’re a fan of Supermassive’s brand of horror, it would be hard for me to recommend this over their other games. If you want to play something more like a modern light gun horror that makes decent use of the PS VR2’s technology, then you could do worse than Switchback, but you could also do better.
I say this without reservations: Resident Evil 4 remake improves upon a masterpiece in ways that will make it hard to go back to the original. It might very well be the most perfect horror-action game I’ve ever played.
Mato Anomalies was a kind of game that pushed me away and pulled me in frequently. I found Doe’s investigative side to be boring outside of good story bits and the Mind-Hack card battle segments. Meanwhile, between the Gear system and skill cooldown system, exploring the Rifts and fighting the Bane Tide would be really fun, if not for the lack of enemy variety and non-stop one-liners. The story was good enough to help me look past some of the issues, but ultimately Mato Anomalies has a lot of repetitive annoyances that keep it from being better than many of the RPGs it borrows from.
Horizon Call of the Mountain has value in the sheer fact that it puts you behind the eyes of a character in the Horizon universe that’s not Aloy. Taking in the beauty around me at all times was a treat in this game and I liked the interactivity Guerrilla and Firesprite implemented in this experience. I liked bonking drums and throwing pottery around as much as I liked assembling fire arrows and shooting them into a machine’s opticals. I wish the game didn’t rely so much on climbing, but even in that, it provides a pretty intense and immersive experience. The game isn’t without hiccups, and it won’t give you the same vast freedom the mainline games do, but Horizon Call of the Mountain is still a breathtaking VR adventure, a fun side chapter in Horizon lore, and a great kickoff to the PS VR2’s original lineup of games.
I love Monster Hunter, and Wild Hearts isn’t perfect, but it improves and diversifies on that formula in ways I don’t think any fan of this genre should overlook. I want to keep being in this world and I can’t wait to see how Koei Tecmo continues to expand upon it.
Pharaoh: A New Era’s visuals, music, and gameplay tweaks make for a very easy-to-grasp, complex-to-master setup, and there are loads of options to soften the challenge whenever you feel like it. More than that, when you get your cities bustling with farms, markets, industry, entertainment, religion, and monuments the whole thing is a busy spectacle of beauty. Some archaic bits can make things difficult, and this isn’t my favorite city builder I’ve played, but it’s still an excellent spin on a classic.