Tony "OUberLord" Mitera
Instruments of Destruction is a very simple idea that's been executed well. Breaking stuff is fun, and it's even more fun when every bit of that debris is fully reactive to physics. The different game modes offer completely different ways to play, and then there's a full Sandbox mode where you can use any vehicle on any level you want. While the game can certainly challenge you at times, it's always fun to wield your vehicle and decide that a building shouldn't exist anymore.
The PC version of Ghost of Tsushima is simply the definitive version of a game that was already stellar when it landed on the PlayStation 4. It can't help but be gorgeous at just about every turn, and gripes about the sameness aside, the gameplay is extremely well polished. Games like this only exist when absolutely everyone involved pour a lot of passion into it, and it continues to be one of my favorites with this excellent PC port. Whether you prefer a controller or a keyboard and mouse, and whether you like the idea of sneaking around or of shouting your challenge to any Mongol who dares to cross you, Ghost of Tsushima delivers a memorable experience.
When you get down to it, Pacific Drive is a quietly brilliant game. There's nothing that comes to mind that is like it, and it's an outwardly simple concept that also has a variety of layers. While out on a run, you deftly drive around anomalies and sometimes escape a junction with a tattered car by the skin of your teeth. Other times, you're outfitting your car in the garage while the jukebox is playing, carefully considering what to bring with you and which parts you should have on the car. This game is exactly what I had hoped it would be when I initially heard about it, and it's been a long time since I've played something so boldly different.
Unfortunately, that doesn't leave Skull and Bones with anything that it can really claim as one of its strengths. Its ship combat is weak, and for all intents and purposes the on-foot gameplay is nonexistent. What little story the game has is threadbare at best, and it gives the player no good reason to slog through the grind. It is saddening, as the game could've been something great, especially since there aren't a ton of pirate games out there. However, there isn't much about Skull and Bones that I will remember a year from now.
The new Leviathan mode in Metal: Hellsinger is a whole lot of fun, though. It lets you jump into the game and engage with the combat in a way that feels less static than playing through one of the story levels again. The randomized boons make every run different and may sometimes push you to play with a different style than you normally would, and that's also a fun aspect of the mode. Meanwhile, the paid Purgatory DLC adds a great new weapon and a solid trio of songs, and between all of this, it's a decent excuse to spend six bucks and have a bunch of new fun with the game. I'm hopeful that the devs will tweak the ability to get those void crystals, though.
Obviously, there are a couple of rougher edges in this "reboot" of the Forza Motorsport series, but there is quite a solid game to be found. The PC version seems like it could use a patch or two to bolster the performance, and the AI doesn't seem to respect that you also exist on the track. However, this is a game that absolutely delivers if you are the kind of person who finds their peace while taking a vehicle on track and trying to find its absolute limit.
Ultimately, Starfield is a very enjoyable game that takes the overall formula that Bethesda established in games like Skyrim and Fallout 4 and expands upon it. It is familiar in the ways that feel comfortable, but the game feels like an exciting new experience. It's unfair to compare it to games like No Man's Sky given the vast difference in scope, but at the same time, I wish that the ways the ships are handled didn't feel so compartmentalized with the reliance upon menu-driven fast-travel. Starfield really tries to be many things all at once, and although there are varying levels of success to that end, the game is a downright joy to play.
Imitation may be the sincerest form of flattery, but when it comes to games, you have to bring some of your own improvements to the table. The Crew Motorfest is clearly trying to be very similar to its competition, but it can't help but fall short. In the many areas where its features are almost carbon copies, they aren't implemented as well and force the player into playing the game in an odd way between bouts of grinding for credits. In the areas where it tries new things, it barely commits to them and leaves them feeling like afterthoughts. If Forza Horizon could also be played on Sony hardware, The Crew Motorfest would have no reason to exist.
If you didn't pick up F1 Manager 2022 but enjoy the idea of a game where you call the shots for a Formula 1 team, F1 Manager 2023 is in a very favorable position for your consideration. It makes strong use of its status as an official Formula 1 game and is ultimately a strong simulation game. The new features don't differentiate the new game too much from the old title. More than anything, the new game needs further refinement of the features it already has, along with enhanced feedback to the player over what the feature impacts can be. The game is far from a bad ride, but it's mighty similar to the one thatwe just had.
With all of that being said, Jagged Alliance 3 nails a lot of what it is trying to do. Gripes about financial pressure and perk points aside, the majority of gameplay is a ton of fun. It rewards tactical thinking, and with a skillful approach, you can watch your mercs absolutely rain hell down on a superior enemy force. Considerate use of special abilities and equipment is important as well, and rarely is any fight just an easy shootout. The execution isn't perfect, but Jagged Alliance 3 is simultaneously a love letter to the tactical games of old while also proving that their gameplay can still feel modern and fresh decades later.
For fans of the F1 series, this all comes down to one question, and it's the same one asked last year: Is it worth picking up F1 23 if you already have last year's title? In my opinion, the F1 World mode and the improved vehicle physics are noteworthy upgrades and feel more than what could realistically have been DLC or a patch for the previous title. The improvements for controller users are especially noticeable, and I suspect that most people playing F1 23 are indeed using that control scheme. When you combine all of that and consider the continuation and improvements made to Breaking Point, it's pretty easy to recommend picking up F1 23.
I'm shocked with just how good Aliens: Dark Descent ended up being, and I could hardly put it down from the moment I loaded it up. It clearly respects the Aliens franchise, but it uses the elements in a way that is in service to the gameplay rather than as mere fan service for the player. Its gameplay is not only incredibly fresh compared to the other games of the franchise, but it's also so well executed that it stands as a high point among real-time tactical games, let alone for an Aliens game. Out of the franchise's entire history of games, there are only three games notable for how uniquely good they are; Aliens: Dark Descent is one of them.
Dead Island 2 surely went through a few levels of development hell, so anyone following its path would reasonably suspect that the game might have issues. I can't say that it does anything exceptionally well, but it has enough life in it to avoid major stumbles. For better or worse, it is a by-the-numbers zombie basher that doesn't do anything terribly distinct. Its humor makes it compelling and fun, and it's at its best whenever it relies on that strength.
Pretty graphics or no, so much of the gameplay of Company of Heroes 3 is flawed in one way or another that it's difficult to recommend it. From campaign-breaking bugs in Italy to the inept AI that renders most Africa maps unsatisfying, the game came out in such a state that it's hard to believe it's part of the same series by the same developer. To the development team's credit, the game has been patched several times since release, but many of the issues persist. There are occasional glimmers of a brilliant game, but with so much of the content damaged by bugs, it is impossible to recommend it over replaying one of the other games of the series.
The 1.6 patch adds some good new features to Metal: Hellsinger, and the Dream of the Beast DLC adds some good news songs and additional ways to tweak how you play. My hope is that this is just the beginning, as the developers continue to court and work with metal singers from various bands to add new music that's only found in the game. At the very least, it cracks open a few doors for ways to allow for new content, and it's done in a way that can be used in a mix-and-match fashion with all of the game's existing levels and content. At an asking price of just $3.99, the DLC adds new content into an already fantastic game.
Overall, Deliver Us Mars is surprisingly compelling, with a story of a daughter searching for her wayward father despite his crimes - while others on the crew are searching for him because of said crimes. Most of the gameplay does a great job of keeping things varied, but I wish that there were just a few more puzzle ideas to break up the times when it feels like the game ran out of ideas and popped in another MFT puzzle. Endure those, and Deliver Us Mars is a great game that balances the narrative with allowing the player to have agency. It is further proof that sci-fi stories don't need to involve aliens or explosions, and the humanity within the game's story is admirable.
To that end, I love Motorsport Manager, but really I played it because it was the closest modern sim that had something akin to Formula One cars. F1 Manager 2022 drives a perfect line by clearly taking some inspiration both from that game as well as from the series' own (distant) past, but it feels like something fresh. Every element of it feels refined in a way that is clearly specific to the real-life sport, and it is both defined by and pays homage to reality. It's a game that has shockingly few true flaws, and while it is also very much geared toward a specific crowd, I had a great time elevating Haas to (just a little bit more) glory.
Still, it's hard to feel like the multiplayer wasn't just thrown into the wild for Call of Duty: Modern Warfare II. It's not unplayable, but there are so many flaws that consistently and almost constantly crop up. The lack of post-launch support makes it feel as though Call of Duty is a victim of its own success, and it really doesn't matter what state it's in or how quickly it gets fixed because millions of people have already purchased it, and it'll all be forgotten before the launch of the next one. My hope is that the players won't be simply taken for granted going forward, but in the meantime, Modern Warfare II certainly subscribes to the mentality of, "Screw it. People are going to buy it anyway."
There is a good game somewhere under all of this, but it is buried under the weight of every part of Dakar Desert Rally being unlikable for some reason or another. There are the briefest moments where it shines through, the sun is hitting you just right, and you're blasting through the stage skillfully at top speed. The problem is it's at that moment that you round the bend and slam into a random truck or the game hitches and you suddenly understeer into a rock wall. Substantial patching would do this game wonders, but as it stands, it's a joyless mess that delivers frustrations at a far greater rate than podiums.
I'm in love with Metal: Hellsinger. First and foremost, the mechanics feel precise, which is critical in a shooter and doubly so in a rhythm game. The music is its heart, and it is good to the point that the OST would be worth picking up on its own. The part that makes Metal: Hellsinger special is in how well it weaves the music, the themes, the action, and the unrelenting rhythm together. It's a non-stop barrage of, "you get to perform awesome things done to the beat of a fantastic metal soundtrack." I thoroughly enjoyed my time with the game until the credits rolled, and it left me immediately wanting more.