Tyler Wilde
Dangerous Golf has a good variety of levels and lots of stuff to destroy, but offers weak, unsatisfying control over that destruction.
The sentimental, dull, superficially interactive story isn't worth a few cute moments and some interesting surrealism.
Tharsis is well made, but not well designed—an attractive, interesting board game idea, but only the first draft.
A beautiful action movie that punishes improvisation, with under-populated multiplayer that can’t compete with a nine-year-old game.
A smorgasbord of spectacular WW2 action scenes, none of which are excellent, and some of which are downright unfun.
The combat is fun in parts and the characters grew on me, but so much more of Bound by Flame is tedious, frustrating, and unpolished.
There are beautiful and tragic scenes, songs, and passages to find in WTWTLW's journey, but they're spread far too thin.
A competent action RPG with real challenge that lets you get a little too powerful—that is, if your PC is powerful enough to run it without crashing.
Homefront: The Revolution feels slapdash, and after the initial fun of learning its systems, drab repetition reveals obvious exploits.
An inventive puzzle game that's too short and easy to recommend—worthwhile only for the novelty of its concept
It's got well-observed characters and some genuinely weird moments, but the actual bug hunting isn't much fun.
A jog-fest with sluggish combat and inconsistent stealth, but a story that will pull you toward the end anyway.
Among the Sleep succeeds at being a creepy baby simulator, but the real monster turns out to be boring, buggy puzzles and a shallow world and story.
The presentation is aced, but Hard West's turn-based combat is too rote to be engrossing.
It starts promising and gets better in the final act, but the bulk of Betrayer's journey is let down by inconsistent quality, repeat enemies, and investigative drudgery.
A spectacular, occasionally very fun tour of Star Wars battles that disappoints with a boring story, crappy progression system, and endless grenade spam.
The campaign is exciting but only passively entertaining, and the multiplayer tweaks the knobs of established Call of Duty games to little effect.
Ghoulish creature design and fun combat are weakened by long boring stretches, clueless AI, and snickering obscurity.
A well-made stealth game that becomes tedious before too long.
Sunset's themes, setting, and plot are plenty interesting, but the player's interaction with them feels incongruous.