Tyler Wilde
A smart, unembellished survival horror adventure which rewards patience and inspires introspection.
The campaign is exciting but only passively entertaining, and the multiplayer tweaks the knobs of established Call of Duty games to little effect.
The fantastic Exalt missions, gene mods, and MEC Troopers are an excellent reason to play more XCOM.
It starts promising and gets better in the final act, but the bulk of Betrayer's journey is let down by inconsistent quality, repeat enemies, and investigative drudgery.
A great comeback from episode two, A Crooked Mile amplifies the drama—though sometimes in the wrong ways—and confronts Bigby with hard choices and proper detective work.
An inventive puzzle game that's too short and easy to recommend—worthwhile only for the novelty of its concept
The combat is fun in parts and the characters grew on me, but so much more of Bound by Flame is tedious, frustrating, and unpolished.
Episode four makes Bigby's struggle more personal, then ends abruptly, transferring the pressure to deliver onto the finale.
Among the Sleep succeeds at being a creepy baby simulator, but the real monster turns out to be boring, buggy puzzles and a shallow world and story.
Space Run is a fairly fun twist on tower defense, but it lacks much of the genre's interesting experimentation.
Fun sniping and great mission design just barely eclipse bugs, exploitable AI, and other issues that would make a lesser game impossible to recommend.
A great, merciless speedrunning platformer and twitch shooter with a mediocre presentation.
The definitive version of Street Fighter IV, but not the best until its technical problems are solved.
A competent action RPG with real challenge that lets you get a little too powerful—that is, if your PC is powerful enough to run it without crashing.
The campaign is predictable, dumb fun, and the multiplayer is some of Call of Duty's best—but still subject to every existing criticism of CoD.
The sentimental, dull, superficially interactive story isn't worth a few cute moments and some interesting surrealism.
A well-made stealth game that becomes tedious before too long.
Challenging and gorgeous, Ori is a classic platforming genre modernized and done strikingly well. Use a controller and save often.
A hard campaign (if you play on the hardest mode) and breakneck multiplayer are a good time, if often infuriating.
Sunset's themes, setting, and plot are plenty interesting, but the player's interaction with them feels incongruous.