Wes Playfair
The current Switch build of No Place for Bravery is so buried under technical problems that you should stay far away. But if and when the problems are fixed? I wasn’t able to see the end of No Place for Bravery, making it difficult to fully evaluate. It certainly has some good pieces: great art, a strong concept, and satisfying combat. Maybe that’s enough for it to be worth a shot. Still, from what I did see, it’s hard not to feel that with a bit more thought and care No Place for Bravery could have been a much better game than it is.
Bright Memory: Infinite has a nascent vision of what it wants to be. And honestly, that vision is kind of good. With the right elements around it, Bright Memory: Infinite’s combat could have shined. Unfortunately, everything else is an incoherent mishmash of undeveloped ideas, lazy design, sloppiness, and technical problems. Even at the budget price of $9.99 I can’t recommend this mess.
Besides its stylish cutscenes and bold color palette, Fire Tonight has little to offer. The gameplay is simplistic while the characters and story have no chance to develop over the game’s paltry one-hour runtime. Even at the budget price of $5.99, I don’t think Fire Tonight is worth it.
Zengeon catches the eye with stylish art but offers little else. Combat is a sluggish chore, progression feels meaningless, and what little variety comes from the different characters is quickly exhausted. Add in a clunky interface and shaky performance, and there’s not much to recommend Zengeon. If you and a friend have cash to burn, you might be able to eke out a few hours of amusement, but I’d say this is one you’re better off leaving on the shelves.
I think The Lament of a Lifeless Star has some interesting ideas about what it might mean to live past the end of the world. Unfortunately, the execution is uneven and most of The Lament of a Lifeless Star’s runtime is squandered on tropes and trivialities. The final act is better, but it’s too little too late to redeem the overall experience.
Aside from its impressive hand-drawn animation, Curse of the Sea Rats is at its best a mediocre game that does little to stand out from the innumerable alternatives. At its worst, it’s tedious, grating, and unfun. Maybe if you love traditional animation and rats you’ll find something to enjoy here, but I’d wait for a discount before considering Curse of the Sea Rats.
Jeanne at the Clocktower has an interesting premise and does some things well. The novel setting is highly detailed while the story is exciting and dramatic. However, the characters and themes lack depth, so the end result feels like an average fantasy anime. In addition, gratuitous and extreme sexual content further detracted from my experience. I would recommend Jeanne at the Clocktower if you like action-heavy fantasy and the type of sexual content it offers. For this demographic, a score of 7/10 would be appropriate. If like me, that’s not your preference, I’d say to wait for a sale before you consider giving it a look.
Sakura Sakura offers fun comedy and a few touching moments but is a derivative and uneven experience. The protagonists are uninspired, some heroines don’t have much depth, and the impact of the big moments is hit or miss. It might be worth playing, particularly if you like harem anime since the game draws on those tropes. Given the $34.99 price tag, I’d wait for it to go on sale though.
The Future Radio and the Artificial Pigeons has an interesting concept and compelling themes. Unfortunately, it fumbles the execution, too often rushing to hit the next plot point rather than taking the time to build investment in its ideas and characters, and as result, undermines the emotional and thematic impact it aspires to.
Unbound: Worlds Apart is a competent game that, despite its intriguing portal mechanic and charming looks, only occasionally rises to offer more. If you like metroidvanias and think the portals sound interesting, you’ll probably enjoy it. However, it doesn’t quite measure up to the admittedly high standards set by its alternatives.
I enjoyed TASOMACHI: Behind the Twilight, especially the soundtrack. I found it a pleasant way to unwind after a long day. Despite its charm, I don’t think it warrants an unreserved recommendation. The platforming is clumsy and uninspired, and the story is bare-bones. The visuals are attractive but lack the above and beyond quality they’d need to carry the game on their own. If a simple and laid-back experience sounds appealing, I think TASOMACHI is worth a look. If you want substantial platforming or narrative, you should play something else.
SYNESTHESIA offers a compelling story with interesting ideas and well-written characters, and I’d recommend it to fans of science fiction and mystery. I can’t help but think it could have been better with more attention to detail, but I still enjoyed my time with SYNESTHESIA.
Hoa may not offer much gameplay or narrative, but for those willing to savor the relaxed experience, Hoa’s beautiful art and sweeping music can whisk you away for a short, lovely jaunt through a magical world.
Variable Barricade is at its best when it leans into its inner romcom. Driven by a great protagonist and enjoyably quirky love interests, it has no shortage of sweet and funny moments. Unfortunately, the fun parts come with a generous side of tedious and manufactured melodrama. Overall though I still enjoyed Variable Barricade.
Ocean’s Heart is a charming adventure, even if none of its ideas are new. I would have liked a bit more polish and consistency in the mechanics, but Ocean’s Heart’s sense of discovery and whimsical fun was enough that I enjoyed my playthrough.
Love Flute tells an intimate character-driven story that has more to it than you might think. The simulation gameplay lacks depth, but if you like collecting things you might still enjoy it, and if you don’t, you can mostly ignore it. If you’re in the market for a short visual novel I’d recommend giving Love Flute a look.
Parquet unfortunately suffers from a weak protagonist and a sometimes slow story that doesn’t delve as deeply into its transhumanist setting as you might hope. That said, it hits on almost everything else. Well-developed heroines, fun side characters, and meaningful friendship evoke warm feelings, while top-notch production values make the experience a feast for the senses. Parquet is a departure from the usual Yuzusoft romance and might not be their greatest work. Still, I think it’s worth experiencing on its own terms: as a heartwarming story about friendship and finding one’s purpose whose setting offers a welcome change from the usual slice of life experience.
Sugar * Style is a rush of silly excitement with a sweet romantic aftertaste. It’s not particularly clever or ambitious, but it isn’t trying to be. And though it has its flaws, the comedy hits hard and fast and the romance is endearing. If you’re looking for something lighthearted and upbeat—and don’t mind a perverted protagonist—Sugar * Style is a solid choice.
With an array of solid mysteries capped by some standout moments, Staffer Case is a strong entry in the murder mystery visual novel genre. I hope to see Notrick’s journey continue in future games.
GINKA can be a bit sloppy and frustratingly tropey at times, but it hits where it counts with a heartfelt story about the lengths people will go to reach the ones they love.