Will Silberman
Dystopika is the epitome of chilling and building a cyberpunk city of my own design. The lack of stakes, instructions, and guidance instills an experience of simply doing and being rewarded for creative designs rather than carbon-copy cities that look and function alike. If you're in the market for a relaxing citybuilder to play in your downtime, look no further.
While it may have kicked my ass to kingdom come, Anger Foot is a creative approach to a chaotically simple FPS that's light on the shooting and heavy on the kicking. Despite the simplicity of its controls, it is a refreshing take on an FPS that encourages players to do something other than mindlessly shoot enemies. I cannot wait to see what else Free Lives and Devolver cook up!
In any other universe, I would balk at Nine Sols’ difficulty. Yet, I gave it a chance, and it more than rewarded me for giving it a moment of my time. Over 20 hours later, I came out of it bruised, battered, and wanting more Taopunk goodness.
I don’t consider Athenian Rhapsody to be anything like Undertale despite some of its similarities. It’s very well written, often getting me to audibly laugh because of its absurdist humor that surprised me time after time. I truly appreciated having agency to play as I liked in this RPG and the novelty of the Rhapsody system is enough for me to be excited about seeing other players play through to the end. While I have some reservations about the way the story has been constructed and the implementation of the Rhapsody system, there’s enough for players to enjoy if they are interested in a truly silly RPG.
Other than the roguelite gameplay levers that are more punishing and artificially slow in gating variance for the player, ROBOBEAT is a fun rhythm mashup. I highly recommend it for those wanting to show off their FPS and parkour skills while shooting along to the beat of an incredible soundtrack.
Knowing the ending of FFXVI, The Rising Tide doesn’t change Clive’s outcome or add a meaningful impact to the world to warrant an emotional introspection like the main game’s story. Instead, it adds additional power to Clive’s Eikonic skillset, making him appropriately powerful for postgame content that will assuredly punish players and test their might in Final Fantasy Mode. It might be a weirdly timed expansion, but it adds enough meat to the core gameplay to encourage replaying.
Phantom Fury is a decent boomer shooter, albeit one that emphasizes environmental interactivity over an arcade-inspired killing spree in which everything is a weapon. The few moments of cinematic silliness are par for the course in the boomer shooter genre, but they’re not enough to make this any less of a slog.
Unicorn Overlord is a masterpiece of a strategy role playing game. Its presentation in giving players freedom to play as they like, go as strategically deep as they like, and the masterful onboarding of often-overly-complicated SRPG elements make it a compelling and beautiful experience. If you’re unfamiliar with SRPGs or are a longtime fan, look no further than Unicorn Overlord.
If Saviorless is Cuba’s first independent video game, then players are in for an aesthetically pleasing yet moody future of game design that touches on emotional elements that leave a mark on the psyche. Saviorless isn’t the best example of a platformer, but it’s a great start to something truly novel in the platforming space.
There’s more to Pepper Grinder than just digging. Ahr Ech successfully managed to cram fluid platforming and free-flowing traversal in ways that make its hallmark digging mechanics joyous while innovating in using the drill for other utilitarian purposes. Its 2D platforming is refreshing and rewarding when you settle into the groove of being able to move in every direction. I truly dug Pepper Grinder, and I sincerely hope that Ahr Ech continues to make fantastic retro platformers while also expanding the current universe of narwhal pirates. Hopefully those games come sooner rather than later.
South Park: Snow Day is dumb fun best played with friends. While it walks solidly down the middle of the road in terms of it being a roguelite and a beat-em-up mashup, it falls short in offering deep variance and complexity to make things feel fresh and worth the replay. It’s funny as hell, though, so that is worth the first playthrough. Hopefully additional content is on the way to freshen things up.
Metal Mind has a lot of promise, don’t get me wrong, it just underdelivers on the charm and depth of its twin-shooter roguelite competitors. The glossing over of nuanced gameplay systems, emptiness of its hub, and vagueness of the universe leads me to believe that some additional refinement is needed to fully realize its potential. Once you figure out its systems, the core gameplay is fun and challenging.
To that end, I wholeheartedly recommend Akka Arrh for those on the fence about VR. Or perhaps those wanting a laid-back arcade experience that incorporates VR in ways that most of us can handle without being overwhelmed. It’s a simple arcade game that doesn’t require much effort to learn, but is worth the psychedelic trip to master and replay over and over again.
I absolutely loved Berserk Boy – enough to want to come back for more thanks to its fast-paced platforming, fluid combat, incredible soundtrack, and nostalgia-bomb of SNES-era gaming. This 2D action-platformer is worth the ride so you can GO BERSERK!!
Corponation: The Sorting Process is an interesting, albeit well-designed simulation involving simple gameplay and a handful of minigames to break up the monotony of the corporate nonsense lifestyle. While it didn’t peak in terms of pulling on my heartstrings or senses of dread that usually accompany dystopian narratives, it sufficed in keeping me enticed with its gameplay.
Bandle Tale: A League of Legends Story demystifies yordles’ existence in a way that emulates some modern simulation favorites like Stardew Valley and Animal Crossing. While its gameplay skews more straightforward, guided, and simplistic, Bandle Tale is presented in a way that is charming and contains ample mystique thanks to its glorious pixel art and soundtrack.
Ultros is a psychedelic cosmic loop of a metroidvania. Its combat is approachable and simple, while its gardening encourages creativity and problem-solving that is rarely seen in the metroidvania genre. I had a good time playing Ultros; it mystified me while giving me room to stress-test its cosmic universe and fully explore its boundaries. While I wanted more complex combat and intentional varieties of color, I was quite satisfied with my journey to warrant a play in the future. Ultros is a trip worth taking at least once.
Noreya: The Gold Project is a very pretty 2D platformer that attempts to instill agency and creativity wrapped in a nice, neat metroidvania package. Whether it does so or not is up for debate, but one thing is certain: The puzzles and platforming are quite enjoyable.
I’m going to assume that most Tekken fans are no longer on the fence after seeing the overwhelmingly positive coverage of Tekken 8 over the last few weeks. Truth be told – Tekken 8 has earned that praise and more. Its immersive combat is fluid, cinematic, yet visceral. It sticks to its serious yet goofy roots through utilizing imaginative character archetypes and flat-out silly character customization. Its Special Style dramatically simplifies Tekken 8’s combat for new players to get them up to speed against series veterans like me. If you’re new to the series, Tekken 8 is the fighting game you should play this year. If you’re still deciding between which fighting game to play this year, Tekken 8’s combat and mechanics are the most satisfying yet. I highly recommend Tekken 8 – it’s helped 2024 start off on the right foot.
You don’t need to be a BlazBlue diehard to appreciate BlazBlue Entropy Effect. Its roguelike gameplay features some of the most fun yet complex combinations of button mashing and attack chains. It is far more approachable than most roguelikes I’ve played recently thanks to how it presents complex information to players and gives them opportunities to test out mechanics without relying on trial and error.