Willa Rowe
If this year’s satiric but more aggressive New York Times Simulator is a less subtle game about the risks, responsibilities, and struggles of modern-day journalism, then Times & Galaxy takes the spoonful of sugar approach with sharp and funny writing that makes it endlessly entertaining—even if it stings a bit.
Lorelei and the Laser Eyes is an amalgamation of influences living alongside one another in the same way the hotel in which it is set seems to hold so many times at once. It’s a reflection of the game’s biggest questions. What is the point of creating and consuming art? Is it a curse, or a gift? That’s the big mystery at the heart of Lorelia and the Laser Eyes. The answer is up to interpretation, but as it exists within such a carefully crafted maze of twisting puzzles and story beats, I can only assume this kind of gift for creating art is just that, a gift. And we, the players, are its lucky recipients. At least that’s my perception of it, and that’s about as close to the truth as I’ll get.
Open Roads has no metaphorical light switches and doesn’t allow for so much player freedom or personal expression. With such a strong duo as Tess and Opal leading the game, Open Roads may have been better served as a straight visual novel. But the focus on them also makes picking up objects to unravel the mystery feel lacking. This is a story for the player to witness, not unravel through interaction themselves.
But Unicorn Overlord is not interested in that, and frankly it doesn’t need to be. This is not a game that is trying to be a narrative masterpiece; it is trying to be a mechanical marvel, and it accomplishes the latter in spades. The endlessly inventive and incredibly well-designed tactical systems at play in Unicorn Overlord make it a thrilling challenge to tackle. It isn’t just a game that longtime fans of Vanillaware should pay attention to, it’s for anybody wanting to play the next great tactics RPG. Unicorn Overlord is the game you’ve been waiting for.
It wants to deliver the chill vibes while confronting real-world social issues. There is no commitment to the latter beyond surface-level platitudes; Otherwise, it might detract from the relaxing goals of brewing drinks. It is a problem that existed in the original Coffee Talk but has only gotten worse. While there is no denying the joys of revisiting the magical residents of Seattle, Coffee Talk Episode 2 doesn’t nail the balance of bitter and sweet like a perfect cup of coffee.
The transition from saucy, mature action game to a family-friendly puzzle platformer is pulled off with surprising style and sincerity. 'Bayonetta Origins: Cereza and the Lost Demon' is the perfect sweet treat to convince lapsed fans the series can still be something special.
Despite my frustrations with the limited ways that Octopath Traveler II improves upon the original, at its core the game still scratches an itch that no other game can satisfy. I still spent more than 50 hours in the world of Solistia, exploring every part of the map I could and seeking out new stories to immerse myself in...For those who lament the modern state of Final Fantasy, or want something that feels truly inventive in its design compared to many cookie-cutter AAA games, Octopath Traveler II is a journey well worth taking.
While Blanc is a cute cooperative puzzle that may satisfy players for the short runtime, it does not bring anything original to the table. Despite its obvious charms, it winds up feeling rather paint-by-numbers — but every color is white.
Despite its flaws, I found myself always craving one more race; I could drive faster, customize my car better, and drift in even cooler ways than before. While not perfect, Need for Speed Unbound is the best the franchise has been and years — and hopefully a sign of even better things to come.
Harvestella is the perfect game to cuddle up on the couch with, preferably in handheld mode on Nintendo Switch or on Steam Deck. While it doesn’t deliver the best JRPG or farming sim, it is the only game that delivers both experiences at the same time, delivering a unique entry in a crowded genre that manages to be a breath of fresh air.
This historical murder mystery isn’t what you might expect from Obsidian Entertainment, known for first-person action RPGs like The Outer Worlds and Fallout: New Vegas, but there is still importance placed on building your character and choosing how you experience the world. It explores the societal, theological, and artistic beliefs of one town during a time of rapid change, and it does so with a beautiful art style unlike anything else in video games. Everything about Pentiment feels as carefully designed as the illuminated manuscripts it draws inspiration from, delivering an enthralling mystery that is a wonder to behold.
Signalis is a masterful recreation of classic survival horror. Mechanically, it ticks every box that the genre requires. Yet this indie gem shines in how it evolves the formula, both mechanically and narratively for more modern audiences. Developer rose-engine pushed beyond the boundaries of a simple homage to create something that stands on its own as the best horror game of the year.
The performances of the two siblings and the story itself are compelling enough to make up for the most glaring flaws, but the padded runtime hurts the pacing. At its worst, the game feels boring. Yet the shining moments of A Plague Tale: Requiem push through its problems, leaving a satisfying sequel, rats and all.
Immortality is the antithesis of the belief that games are an art form, as its lofty attempts to establish prestige are built upon the language of another medium entirely (cinema). It relies on the spectacle of the project alone and not the substance, leaving an empty shell confident in but not convinced of its own self-importance.
The market for a shorter Persona experience is there; Not everyone has the time to sink so much time into a single game. Even for fans of the franchise, the idea of experiencing everything Persona offers in the span of a couple of weekends sounds like heaven in a world where an array of games demand our attention. But Soul Hackers 2’s attempt to deliver a palatable streamlined experience for anyone and everyone should have taken more time to do some soul searching.
Endling: Extinction is Forever hides a monotonous experience behind a striking visual aesthetic and an empty message about the relationship between humanity and the environment. The gameplay never fully commits to building the relationship between the mother and her cubs, which leaves the whole story feeling emotionless and bare. The end result is more “call of the mild” than Call of the Wild.
Escape Academy offers a truly unique experience that provides the player with a sense of discovery that’s difficult to compare to any other game. I have a new itch to scratch, and now no other game can satisfy that. I’ll have to go book an escape room.
"A game built on the message that your choices matter, The Quarry does very little to prove this design principle in execution. It’s a grand attempt at recapturing the magic of the developer’s cult 2015 hit Until Dawn, but rather than demonstrate growth for Supermassive, The Quarry makes it feel like the studio is trapped in the past. In this case, it’s an overemphasis on pulpy B-horror movies from the ‘80s."
Though the game primarily looks to a mobile audience, the clunky UI can’t get in the way of the colorful sprites and inventive puzzles Dreadrock offers, leaving a short and sweet experience I would happily come back to for 100 more floors.