Wizardry: Labyrinth Of Lost Souls
OpenCritic Rating
Top Critic Average
Critics Recommend
Wizardry: Labyrinth Of Lost Souls Trailers
Wizardry: Labyrinth of Lost Souls - Opening Movie (PC)
Wizardry: Labyrinth of Lost Souls (PC) - Launch Date Announcement Trailer
Wizardry: Labyrinth of Lost Souls Trailer
Critic Reviews for Wizardry: Labyrinth Of Lost Souls
It’s a game that feels like it should have had a big manual when it first launched, but without that manual, you only have half the picture, and so you’re stumbling around in the dark trying to make sense of everything.
Wizardry: Labyrinth of Lost Souls is a great escape for anyone invested in the genre’s illustrious past.
Fans of this archaic throwback to Wizardry dungeon crawling of old may enjoy the nostalgia captured here, but those craving story and more engaging gameplay best look elsewhere.
The core of the game is a very old-school RPG/dungeon crawling experience, for all its positives and mostly negatives. Unless not having a map and spending hours trying to re-roll viable characters sounds like fun, this one is better off left alone. The anime portraits look nice, but they are just dressing on a framework of something that simply does not stack up to better options in the genre.
Nostalgic to a fault, this return to the classic series learned nothing from the decades of game development since the last main entry.
The trip down memory lane that Wizardry: Labyrinth of Lost Souls provided has been a delight.
Wizardry: Labyrinth of Lost Souls is a port, and that’s pretty much where it stands. It doesn’t add anything new to the franchise or to dungeon crawlers in general, but it’s still a decent and entertaining game. The well-balanced RPG systems make this a high starting point for the Wizardry series, which doesn’t get enough attention in the west.