Jordan Helm
An easy-to-grasp premise coupled with a campaign with an abundance of clever twists and turns, Kunitsu-Gami: Path of the Goddess stands as one of Capcom's most interesting ventures into smaller-scale experiences yet. A game that doesn't shy away from its smaller stature, yet never feels like it's sacrificing the quality of production we've come to expect and praise Capcom for. Some great artistic use of color and lighting on top, only emboldening further a game that feels miniature yet grand at the same time. The surprise isn't that Capcom can excel just as well on newer, smaller-scale projects. It's that for a premise revolving around a combination of combat, real-time tactics, overhead management and tower defense-style adaptation, Capcom and Kunitsu-Gami: Path of the Goddess have found a way to make such anxieties of the Strategy genre a still-perilous but altogether more exciting and interesting path worth taking.
Nihon Falcom needn't have gone about overhauling things as radically as they have. But with a newfound energy and purpose to its real-time/turn-based hybrid of a premise, as well as a bountiful amount of new and returning mechanics to experiment with, Trails Through Daybreak is nothing less than another fantastic reinvention for what was already some of if not the best turn-based combat in any JRPG series. Aided on top by that familiar dedication to player customization, intriguing world-building and that ongoing desire to spend a bit longer in getting the most out of the systems on show. Countless entries later, Trails continues to prove itself as one of the most satisfying and engaging role-playing experiences available. It wasn't exactly begging for such reinvention, but with The Legend of Heroes: Trails Through Daybreak, Nihon Falcom's opener to the Calvard arc is as close to perfect a new chapter, as you can possibly get.
While its lacking narrative and world-building comes off a missed opportunity that, despite momentary hints, never properly materializes, Hauntii and Moonloop Games' admiration and understanding of collectathon-styled adventures is what keeps this latest journey through the afterlife feeling anything but lifeless. The two-tone aesthetic and use of light-and-dark contrast, specifically in the context of level design, is where the game is at its most cleverly-orchestrated. Despite its minimalist appearance, this is a game whose subtle suggestions to maybe venture off the beaten path now and again is never too far away. Complimented along the way by a possession-based mechanic that plays host to challenges, mini-games and even a couple of set-pieces providing just the right amount of variety. It may not go down as the most memorable or indeed the most fulfilling example of its genre or indeed this style of game, but Hauntii still proves that even flawed creations can still bear a welcome level of enjoyment.
A masterfully-orchestrated series of puzzles that are both stand-alone and interconnected alike, a brilliant use of a more-restricted color palette emboldening its art-style and aesthetic. And best of all: one of the most curious, perplexing but ultimately satisfying mysteries to see fully unraveled and revealed in its truest form. Combined, Lorelei and the Laser Eyes stands as Simogo's best work to date. Even with a portfolio as creative as theirs, a release deserving of that most lofty of titles: magnum opus.
Nearly two decades on, Braid still refuses to show its age. A game whose varied ideas and smart execution remain one of the puzzle genre's finest showings. The Anniversary Edition doesn't so much attempt to fix what was never broken to begin with, but instead adds a rich assortment of visual and audible enhancements, on top of what is surprisingly as in-depth and varied a commentary on the game as you can get. Those who may not have clicked with its gameplay at first go might not find much to entice them back in for a second try. But for everybody else -- not least those fascinated with the development, construction and inevitable design -- Braid, Anniversary Edition offers a compelling insight into what remains a classic of great puzzle design.
While many will feel it's one or two chapters short of a truly fleshed-out and fully-realized vision, Children of the Sun's short but lavish flair for the hyper-violent is one of both visual and audible delight throughout. With what might be one of the most interesting and quick-to-convince takes on shooter mechanics in many a year, developer Rene Rother's knack for the look and feel of such an onslaught allows both art-style and gameplay alike to boldly glisten. As divisive the in-game graphics and general presentation might wind up being. But it's in no small part thanks to composer Aidan Baker's treatment of sound on top that only emboldens Rother's vision more so as one of both depth and replayability. An easy-to-understand pitch that comes with just as easy a recommendation, Children of the Sun is a blistering but brilliant take on shooting as a puzzle to be solved.
Clocking in at around three to four hours to roll credits, Pepper Grinder while not the lengthiest of platforming titles thanks to its prime drilling mechanic, makes said run-time a thoroughly satisfying one. A core premise that's aided on top by a thoughtful approach to level design, not to mention a knack for continually chopping and changing the formula with one interesting new element or introduction of a neat gimmick after another. Developer Ahr Ech's ability to conjure so much from out so little a detail as how a character moves should not go unnoticed. Serviceable, bordering on unnecessary, its secondary content might feel, Pepper Grinder's ability to be just as satisfying to control, as much to work out and eventually beat, grants this particular drill-powered adventure a well-deserved identity all its own.
Wielding enough creativity and originality in its approach, Penny's Big Breakaway is a classic case of the good of its premise outmatching the occasional bad of its execution. As annoying the technical state in parts is, let alone some of the misjudged application of additional, incentivizing challenge runs a greater risk of putting players off entirely. Even so, flawed and lacking a touch of polish it may be, Evening Star have done well establishing a new IP that is not only reminiscent of past years, but eagerly wants to build something new out of it. What it ends up creating may not be the most fluid or immediately-enticing take on traversal, but Penny's Big Breakaway is a small, but promising start crammed full of fresh ideas and endearing style alike.
Wielding nothing more than a deck of cards and a poker-themed twist on proceedings, developer LocalThunk has conjured something incredible and awe-inspiring with Balatro. What starts as a relatively-novel twist on the deckbuilding format quickly blossoms into an experience that's equal parts methodical, experimental, chaotic but satisfying all the same. A game that rewards clever thinking, mathematical meddling and having the courage to be just that bit braver in uncovering just how far one can push its systems at play. Wherein success and failure alike stand as equally memorable moments to build off. A paradigm for what roguelikes and deckbuilders should aspire towards, Balatro is addictive, expertly-crafted and the new front-runner for what is easily the best gaming experience of 2024.
As promising a foundation there may be here, Foamstars sadly finds itself buried beneath a malaise of lackluster content and an underdeveloped world alike. Occasionally enjoyable and suggestive of greater potential the foam-centric mechanics can be, as both an offensive and defensive tool alike, it's everything going on in and around the core gameplay, that ultimately makes the experience feel hollow and at worst, jarring to deal with. From its all-too-cheery presentation, to its laughably one-dimensional attempt at instilling personality into its world and characters. Right down to the horrid monetization practices at the very start of its life-cycle. A commitment to further updates and new content may stave off a small amount of concern, but it's hard to see where Foamstars' longevity will land. By no means the worst attempt at a multiplayer-centric experience by way of its handful of hopeful, admirable elements here and there, but still one that could've been far better given the promise.
A game that's celebratory not just of the characters and the world it's focused on, but too the fanbase that's helped build it up to this point. Even a terrible voice casting choice and handful of other small nitpicks aren't enough to hamper too much of the experience. Like A Dragon: Infinite Wealth bets big -- in both gameplay and narrative alike -- and unsurprisingly, has won big once again.
Though its turn-based combat may end up doing most of the heavy-lifting, that Noname Studios have cleverly crafted something that's both fleshed out and as appealing as it is, means Worldless still winds up a delightful studio debut.
Even without the niceties of a new mode or that significant an addition to the overarching plot, The Awakened King's exciting array of loot to acquire, an impressively-built setting to explore and fights to conquer serve as a promising start to Gunfire's post-launch support for Remnant II. That the team have proven once again they can offer even more means for players to further experiment and tinker with their set-up is a testament to just how impressive a delivery the sequel remains and how exciting future prospects may look in the coming months.
Combining a gorgeous art style, intriguing setting and a surprisingly old-school yet welcome nod to platforming of the past, Jusant is a terrific adventure full of accomplished set-pieces and smart design throughout.
Treading the path well-traveled, Like A Dragon Gaiden: The Man Who Erased His Name - far from the most radical of entries in the series - remains a delightful example of Ryu Ga Goktoku's knack for high drama, wild antics and all-round time thoroughly well spent.
Though an occasional lack of polish and size for size's sake approach doesn't always prove beneficial, a brilliant assortment of puzzles nestled amidst a thought-provoking but compelling narrative still grants The Talos Principle II status as a sequel well worth the near-decade wait.
A far more confident and competent iteration of the Souls template than what came before, Lords of the Fallen's all-round impressive design is marred by occasional technical issues and all-too-frequent questions on its very philosophy around challenge.
Briefly enticing the mechanics governing Morale might be in and out of combat, Long Gone Days' inconsistent tone and unconvincing meshing of visual styles doesn't pull through for a narrative deserving of a more refined focus.
Geometric Interactive's debut in Cocoon, though lacking in the kind of imagination and surreal creativity its premise might entail, still winds up a pleasant and solid-enough first attempt.
Despite its smaller and unfortunately limited pool of content, F-Zero 99 still stands not just as another terrific application of the 99-player Royale format, but one that goes as far as to redefine any and all prior knowledge people may have had of the original SNES debut.