Philippa Warr
Bungie sticks the landing as it finally brings together the threads of its epic first saga.
Heaven's Vault communicates the beauty of assigning meaning to symbols, and thus the people who wrote them.
Baba is You manages to take the familiar idea of nudging blocks and solving puzzles in a fresh direction. Brilliant.
A charming traveling artist adventure which uses image capture in interesting ways.
A glacial pace and abundance of busywork make My Time At Portia a tough recommendation.
A wonderfully absurd tale of insurrection and kicking stuff in a cheery-looking world.
Gris's visual appeal hinders as much as it helps its exploration of grief.
Wonderfully weird and inventive. Katamari Damacy isn't perfect, but it holds its own impressively well 14 years on.
A charming watery theme park management game where fish are friends, not food. Until they eat each other or you forget to feed them.
Despite an attractive veneer, Planet Alpha offers rote and shallow platforming. Try Playdead's Inside instead.
Donut County is a short, entertaining tale of a trash panda who just wants a sweet quadcopter.
Changing weather and festive traditions enrich the four-year-old life sim.
Initially stunning but lacking the depth and variety to support mammoth playtimes.
There is potential for amusing cat-and-mouse exchanges, but a lobby full of humans is hard to find.
A smattering of technical issues keep Subnautica from true legendary status, but only just.
A streamlined peep at the events which build up to Life is Strange. Emotionally satisfying, but sometimes clunky.
A fantastic feat of interlocking storytelling and design.
An ambitious game but one which exposes and compounds the weaknesses of solitaire.
An approachable and thought-provoking meditation on life's only certainty.
Rogue Islands won't be for everyone, but I thought it would be useful to explain why it's for me!